General Statistics

These stats were higly encoded in a ancient probe. It took HDF's best minds almost a year to decipher each peice of information. learn it well. For it is of the highest value. These are the stats that are quite general. More specific statistics for each ship are availible on its ship of the week page.

:: Build Times | Research Times | Research Vessles ::

:: Tactics Modifiers | Aspect Armour ::

:: Self Healing | Repair Rates ::

:: Bounties | Retire Rates ::

:: Special Charges | Racial Differences ::

Build Times [ ::Top:: ]

Ship Type RU cost Build Time RU's per Second
Fighter
Defender 65 9 7.2
Scout 35  12 2.9
Interceptor 55 18 3.1
Cloaked 85 45 1.9
Defense 85 20 4.3
Bomber 85 20 4.3
Corvette
Lt. Corvette 135 22 6.1
Hv.Corvette 240 25 9.6
Repair Corvette  150 20 7.5
Salvage Corvette 220 30 7.3
Minelayer Corvette 275 40 6.9
Multi Gun Corvette 225 30 7.5
Resource
Collector 650 60 10.8
Controller  680 65 10.5
Frigate
Assault Frig 575 60 9.6
Support Frig 425 65 6.5
Drone Frig 800 75 10.7
Field Frig 800 75 10.7
Ion Cannon 650 60 10.8
Super Capital Ship
Destroyer 1350  150 9
Missile Dest. 1500 175 8.6
Hvy Cruiser  3700 420 8.8
Carrier 2000 280 7.1
Non-Combat
Probe 30 5
Proxy 50 6 8.3
Sensor Array 800 80 10
Researcher 700 60 11.7
Gravwell Gen. 800 60 13.3
Cloak Gen. 500 60 8.3



Research Times [ ::Top:: ]


Fighter Drive 75
  Fighter Chassis 125
  Defender Subsystems 300
    Plasma Bomber Launcher 300
    Cloaked Fighter 400
    Defense fighter  400
Corvette Drive 75
  Corvette Chassis 200
    Heavy Corvette Upgrade  250
    Fast Tracking Turrets    300
    Minelayer 300
Capital Ship Drive 100
  Capital Ship Chassis 320
    Ion Cannons 450
    Drone Technology 400
    Field Techno 400
      Super Capital Ship Drive 450
      Guided Missiles  300
        Super Heavy Chassis  250
          Heavy Guns 650
Proximity Sensor  100
  Sensors Array 400
  Gravity Gen. (requires cap chassi) 520
  Cloak Generator (requires cap chassi) 520


Research Vessles [ ::Top:: ]

1 100%
2 63%
3 45%
4 36%
5 32%
6 29%



Tactics Modifiers [ ::Top:: ]

Fighters: (In attack range)
  [Evasive]  [Neutral]  [Aggressive]
MaxV Bonus 1.45 1.0 0.8
Dmg Bonus 1.0  1.0  1.3
Range Bonus 1.0 1.0 1.35
BulletSpd Bonus 1.0 1.0 1.35
FuelBurn Bonus 1.2 1.0 0.8
Maneuver Bonus 1.45 1.0 0.85
Corvettes:(In attack range)
MaxVBonus 1.3 1.0 0.7
Dmg Bonus 0.7 1.0 1.25
RangeBonus 1.0 1.0 1.3
BulletSpdBonus 0.7 1.0 1.0
FuelBurnBonus 1.2 1.0 0.8
 ManeuverBonus 1.3 1.0 1.0


Aspect Armour [ ::Top:: ]


Top 1.3 * bullet damage 
Bottom 1.3 * bullet damage 
Sides 1.0 * bullet damage
Front 0.9 * bullet damage 
Rear 1.7 * BULLET DAMAGE



Self Healing [ ::Top:: ]


Capital Ship NonCbt healing rate Cbt healing rate (approx)
Asslt.Frig. 15pts/sec 2pts/sec
Carrier  70pts/sec 9pts/sec
Collector ----- approx 4 points per second -----
Controller 20pts/sec 5pts/sec
Destroyer  66pts/sec 8pts/sec
Drone Frigate 15pts/sec 2pts/sec
Hvy.Cruiser 64pts/sec 10pts/sec
Ion Frigate 15pts/sec 4pts/sec
Missile Destr. 60pts/sec 8pts/sec
Support.Frig. 20pts/sec 1pt/sec


Repair Rates [ ::Top:: ]


Support Friggate200 pts/s
Repair Corvette45 pts/s


Bounties [ ::Top:: ]


Small Bounties14 - 16 % of build value
Med. Bounties27 - 29%
Large Bounties85% - 92%
The bounty rates are between these values and are assigned randomly to you at the beginning of the game. the B:## next to your name on the tactical overlay is your bounty rate.


Retire Rates [ ::Top:: ]


All Ships60%
Special Charges [ ::Top:: ]


ShipAffect RadiusDurationRe-Charge Time
Grav Well6 km.210 sN/A
Cloak Gen2.5 km.300 s600s
Feild Frig2 km.N/AN/A
Prox Sensor9.5 km.N/AN/A


Racial Differences [ ::Top:: ]


Ship Coverage (kus) Firepower (kus) Coverage (tai) Firepower (tai)
Defender 11 5 20 5
Lt. Corvette  16 33 9
Hv.Corvette 33  23 33 22
Rep.Corvette 5 1 5
Multi.Vette 74 19 24 19
Asslt.Frig. 33 82 100 82
Supp.Frig.  1 28 21 36
Destroyer  41 347 88 347


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