Kaark Attack Bomber

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Name = Attack Bomber
Speed = 700 m/s
Cost = 85 RU
Time = 20 s
Drain = 4.25 RU/s

The teeth of a fighter-based strategy, bombers are necessary if you plan to take on anything larger than a resource collector. Since the 1.04 patch, their armor has nearly doubled from the tinfoil plating they had, drastically increasing their lifespan and their usefulness. Excellent in large numbers when escorted, or in small numbers sent to disrupt resource collectors, these units are indispensable.

Stats:
WeaponRate of fireDamage per volleyBullet massBullet speedAmour reduction
Plasma Bombs 22.211514,000 m/s42

Attack Range
Engagement RangeAttack Run (on F4)Attack Run (on F3 or F2)Sphere range
7000m8000m6000m5000m

Fuel Consumption
TankMeters/GallonMax VelTime to dry
Non CombatCombatNon CombatCombat
14000.021.04075015 min7.8 min

max speed m/sYaw Ratemass (tons)Armour
7502.810110

Kamakazi
damagedamage per ru
8009.4

The Attack Bombers have the only fighter weapon with any sort of mass, still a measly 1. however, they do hit the hardest, while quicker than a defender, their 750 m/s leave them vulnerable and their 110 amour rating does not help. so be prepaired to lose alot of them, to just about everything, other fighters, corvetes, and even cap ships.

Formations:
Optimal formations vary depending on your numbers, but for the most firepower, X or delta formations are excellent. If you happen on an unguarded group of enemy collectors and controllers, an aggressive delta wing of 10 bombers can decimate a collector in a single pass. In larger maps like Hyperspace Arena or Scattered, chances are good that you'll destroy everything before the enemy can scramble a defensive. Pretty good deal for 850 RU's, huh?

Tactics:
Aggressive bombers, even with their new armor, die under any coordinated assault from your opponent. Defenders still shred them, scouts and interceptors still outmaneuver them, and corvettes just stand their and take whatever the bombers dish out. Solution? Mixed evasive formations. Recently I've gotten into the habit of grouping all my scouts, interceptors and bombers into a single attacking formation. What does this do for you? Well your opponent has no easy way of distinguishing the bombers from the rest of the formation, drastically increasing their lifespan. Set everything to evasive, and you've got the "swarm" that you hear us talk about all the time. A massive fleet of fighters buzzing around your target's ships, extremely difficult to bring down without sustaining heavy damage. Aggressive should only be used when your bombers are far from enemy support and near your own.

Offence:
WOW. thats all their is. it takes 10 attack bombers about 3 passes to take out a resource collector. its beautiful. use them to hit hard, and hit fast. Defence:
Good luck, but 15-20 of them picking on a destroyer will turn the tide in a slug fest.

Notes:
I used to think figters were weak. boy was i wrong. use these bombers. try to bring their research up quick, they are pretty low on the tree, and they are worth every penny.

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